Museum of the Future Nuremberg: Science Meets Fiction / ATELIER BRÜCKNER

Client :
Deutsches Museum
Area :
2900 m²
Year :
2021
Location :
Nuremberg, Germany

Thanks to ATELIER BRÜCKNER for sharing with WeHow.

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▲The Future Museum ©Daniel Stauch

1. Museum Overview and Architecture

“Das Zukunftsmuseum” (The Future Museum), an offshoot of the Deutsches Museum Munich, is situated in the centre of Nuremberg’s historic district. This appealing museum stands on the banks of the Pegnitz and is located within the Augustinerhof, a new building complex designed by Staab Architekten. ATELIER BRÜCKNER is responsible for the design of the museum’s permanent exhibition, which covers a total area of 2,900 square metres. Some parts of the museum feature a two-storey structure, and the generously sized window openings not only bring abundant natural light into the new building but also allow visitors to enjoy views of the outside.

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▲Exhibition Overview ©Daniel Stauch

2. Five Themed Galleries and the Exhibition Concept

Five colour-coded theme-based areas invite visitors to take a close look at what the future has in store: “Work and Daily Life”, “Body and Mind”, “City System”, “Earth System” and “Space and Time”. The exhibition emphasises the juxtaposition of science and fiction and shows how they interact with each other. Do the exhibits stem from science, have they already been implemented in practice or are they soon to be ready for industrial production? Or are they pure fiction and simply infeasible? They include inventions of science fiction in literature and films but also thought experiments and ideas from scientific theory.

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▲City-System ©Daniel Stauch
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▲City-System ©Daniel Stauch
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▲Space and Time Future Designers ©Daniel Stauch
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▲Exhibition Overview ©Daniel Stauch

3. Modular Exhibition Design and Industrial Character

The modular exhibition elements fit into a basic pattern, which can be envisaged as a grid on the floor. This triggers associations with a virtual 3D space that provides scope for one’s own imagination and design ideas. The three-dimensional layout that is presented has an industrial and clearly structured look. Fair-faced concrete surfaces, suspended light rails, and technical connecting elements have an industrial character. All the exhibition elements follow the basic grid pattern, the matrix of the museum.

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▲Industrial-Style Corridor ©Daniel Stauch
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▲Modular Design ©Daniel Stauch
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▲Modular Design ©Daniel Stauch

4. Programme Across the Floors

In addition to the exhibition areas on the 1st, 2nd and 3rd floors of the building, there are laboratories on the ground floor, a robot workshop and a tinkering area, called future workshop, on the 1st floor as well as an section enabling VR time travel (project in cooperation with Cologne University) on the 3rd floor.

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▲Ground Floor Laboratory ©Daniel Stauch
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▲Robot workshop ©Daniel Stauch
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▲Future Workshop ©Daniel Stauch
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▲Future Workshop ©Daniel Stauch

5. Starting and Ending Point: The Atrium and Moving Media Cube

The starting and end point of the tour through the museum is a spacious, two-storey forum which has steps for sitting on and is surrounded by LED strips with news tickers. Suspended centrally in the space, there is a remarkable kinetic media cube with an edge length of 3.75 metres that awakes curiosity and stimulates people’s interest in visiting the exhibition. The cube is fitted out with nine LED screens, each of which can independently be moved and rotated by 180 degrees. At a certain point, they all face forwards together, outward beyond the frame, and form a single screen surface that is suitable for presentations.

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▲Double-Height Atrium ©Daniel Stauch

6. Reflection and Interactive Debate

As a summary of the visit to the exhibition, the screen show the themes, objects and the colour scheme of the exhibition areas. Evaluation of the museum game is envisaged for the presentation mode: while walking through the exhibition, the visitors collect selected exhibits with their wristband. At media stations, they can then process their selection and submit an estimate of the opportunities and risks of the new technologies. Every day, their answers to such questions as those listed below are discussed live in the forum:What is people’s attitude towards genetic scissors? Is it permissible for us to alter the genome of embryos? Should we use robots for social care tasks? How can we achieve the mobility turnaround? Will meat come from the laboratory in future? Should humankind explore space? These are questions that the museum asks in different places. Media steles with “future designers” supply contrary arguments. Students who have been specially schooled in ethical questions are F-Coms (future communicators) and act as direct contact persons for visitors.

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▲Seatable Steps ©Daniel Stauch

7. Multisensory Experiences and Exhibits

The exhibition invites people to explore the world between science and fiction in a lighthearted manner and makes an offer to all the senses: How heavy is “light concrete”? How will our food smell in future? Are we able to discern whether our digital interlocutor is a form of AI (artificial intelligence)? Large impressive exhibits include the prototype of a flying taxi from 2018 that visitors can experience additionally with the help of a haptic 3D model, a research capsule with powder burns that was in space in 1985 and a quantum computer from the year 2020 that has the appearance of an artwork installation. The fact that science and fiction exert an influence on each other is illustrated by the classical comparison of two exhibits: the communicator from Star Trek (1993/94) and the first folding mobile phone from Motorola, called StarTAC, from the year 1996.

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▲Flying-Taxi ©Daniel Stauch
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▲Quantum Computer ©Daniel Stauch
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▲Communication Tornado ©Daniel Stauch

8. Museum Contact Details

DMN Deutsches Museum Nürnberg – “Das Zukunftsmuseum”
Augustinerhof 4
90403 Nürnberg | Germany
Sebastian Linstädt
Press and Public Relations
T. +49 173 6816757
s.linstaedt@deutsches-museum.de;presse-nuernberg@deutsches-museum.de
www.deutsches-museum.de/nuernberg

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▲Ground Floor
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▲First Floor
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▲Second Floor
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▲Third Floor
General Planning, Exhibition Design, Scenography, Graphic Design: ATELIER BRÜCKNER
Light Planning: Belzner Holmes
Media Planning: medienprojekt p2
Architecture: Staab Architekten
Photography: Daniel Stauch
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